Skills

C#, Unity, Git, Windows, Android

C++, OpenGL, Python, Java, Linux

About

I am a gameplay programmer with a BSc in Computer Science who is passionate about making fun and engaging gameplay that will keep players coming back wanting more. I recently worked on PAYDAY: Crime War as a Unity Developer programming all areas of gameplay such as general gameplay features, HUD, and optimizations. I have professional experience in Unity and C# and I am using C++ and Unreal Engine 5 in my personal projects.

Work Experience


Game Developer

PopReach Games
Oct 2021 - Aug 2023

Gameplay developer on PAYDAY: Crime War

https://games.popreach.com/

Projects


Onion Trail

An Oregon Trail like game made with C# and Unity

https://github.com/sirpaulmcd/Onion-Trail-Open


Wasteland Warriors

An arena driving game made with C++ and OpenGL

https://github.com/MingkHe/CPSC-585-Wasteland-Warriors


Drawing with Friends

A browser app with vector based drawing chat rooms

https://github.com/MegaFooby/Drawing-with-Friends


Top Gun

A bullet hell game built in Python to experiment with GPIO devices

https://github.com/MegaFooby/CPSC359_Game


Education


Computer Science

University of Calgary

Bachelor of Science

https://www.ucalgary.ca/